Simple Physics Chains Plugin

ReidPaulhus - Code Plugins - Jul 27, 2020

Simple physics chains are fun interactive chains that can be added to any map! Each chain can be adjusted to suit the needs of the developer with ease using a simple spline system to 'draw' out the shapes of chain paths!

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

SPC 1.5 (UE5.4 support) Released. See notes on discord


Simple physics chains are fun interactive chains that can be added to any map! Each chain can be adjusted to suit the needs of the developer with ease using a simple spline system to 'draw' out the shapes of chain paths. Chains use UE's built-in physics constraints to drive the physics behaviour, so everything is made with the tools provided. Chain links in their static form are instanced, and in the physics form, skeletal meshes. Chains are blueprint ready as well.

NOTE: This is NOT an ideal asset for pulling objects, swinging from chains, necklaces, adding to characters, or dynamically growing/shrinking the length of the chain during play.


Trailer: HERE

In-Depth Walkthrough: HERE

Discord Help: HERE

Technical Details

ASSET FEATURES:

  • Written as a C++ plugin for best performance with all systems, extended to Blueprints
  • Chains are modifiable into any shape a spline can make, add points and drag them out with ease!
  • Chains can either be instanced (static meshes) or simulated with physics (skeletal meshes)
  • Includes 5 physics chain class types (Basic, Socketed, Hanging Meshes, Multi-Link, and Chain Gun)
  • Multiple link meshes to swap and try out, along with an included lantern mesh
  • You can modify many settings right from the editor panel, including mesh, rotations, scale, spacing, gravity, constraints, and much more.
  • Includes a showcase map containing all of the chain variants
  • *** NOTE: Player in demo requires inputs, might require adding key bindings to make player move. Refer to walk through if confused.
  • *** NOTE: Works best in UE4, UE5 has more inconsistency with Chaos Physics


Number of Maps: 1

Number of C++ Classes: 7

Number of Blueprints: 6

Number of Materials: 4

Number of Material Instances: 4

Number of Skeletal Meshes: 11

Number of Static Meshes: 14

Number of Physics Assets: 2


Network Replicated: (No)

Supported Development Platforms:

Windows, Android: (Yes)

Mac / Linux / IOS: (Not Confirmed)


I will try to answer any questions you might have and I will get to them as soon as I can.

I appreciate all of the great questions and feedback. Thank you!


Discord Help: HERE