Third Person Magic System implemented entirely in blueprints
Third Person Magic System implemented entirely in blueprints.
Contact Email: [email protected]
This is stand-alone module - doesn't require base Dynamic Combat System to work.
Check other DCS Modules
Features
***Monthly Unreal Engine Sponsored Content product for August 2019***
Check out Grzegorz Szewczyk other products here: https://www.unrealengine.com/marketplace/en-US/profile/Grzegorz+Szewczyk
Number of Animations: 80
Number of Blueprints: 156
Input: Keyboard, Mouse, Gamepad
Network Replicated: No