Bounce lighting allows for dynamic and static global illumination and provides a cheap alternative to traditional unshadowed lights.
DISCLAIMER: This is NOT RTX, the system was built from the ground up on a GTX 760.
Preview video: https://www.youtube.com/watch?v=A3MDqqshSYk
More interactive comparisons can be found in the documentation listed below.
This bounce light system is designed to allow for more realistic lighting in a scene. Bounce lights can be attached to normal Unreal spot and point lights to create more natural and realistic lighting, or be used to add general fill lighting throughout an environment at a fraction of the performance cost of Unreal’s default lights.
In addition, spotlights have the capability of full dynamic global illumination.
As an extra feature, the system can be used for textured planar lights, with color accurately taken from any custom texture.
Material Functions: 4
Textures: 8 essential, 7 example color and mask textures for planar lights
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Google Docs
Important/Additional Notes: I recommend reading the "Sharp Spotlight Bounce Lighting" description towards the bottom of the documentation before purchase, as sharp (mirror, glass, etc.) reflections require a little custom work to function properly for unique reflective objects.