Dungeon Tomb

Rasmus Bagner - Environments - Jun 22, 2022
Not Yet Rated

Dungeon Tomb showcase scenes with modular elements and props

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

High quality, scene with 130+ static meshes, perfect for lighting practice with showcase scenes, level art creating with modular assets or implement into existing games projects.

Fully game ready.


Showcase Video: https://youtu.be/2g-ljfqU7k8

Overview Video: https://youtu.be/oBuxJ3Hvnyk



Props: 90 Props, Foliage, Ground Scatter and Rocks assets combined.

Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.

Works with UE4 4.26, 4.27 and UE5

Levels: 1 Overview level and 3 connecting showcase level.

Channel packed where needed, including heightmap on certain materials.

Technical Details

Features:

  • Props: 90 Props, Foliage, Ground Scatter and Rocks assets combined.
  • Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.
  • Works with UE4 4.26, 4.27 and UE5
  • Levels: 1 Overview level and 3 connecting showcase level.
  • Channel packed where needed, including heightmap on certain materials.

Number of Unique Meshes:50

Collision: Custom or auto-generated

LODs: Auto-generated.

Number of Materials and Material Instances: 88

Number of Textures:145

Texture Resolutions: 512-4096

Supported Development Platforms:

Windows, Mac, PlayStation, Xbox.

Documentation: No Documentation

Important/Additional Notes:


The project differs slightly from the showcase pictures, to get a similar look, please.

search PPV_ in world outliner to find post-process volumes.

Set Exposure compensation to the following values in their respective post-process volumes.

PPV_Tomb_01: Exposure Compensation: 0.5

PPV_Hall_01: Exposure Compensation: 0.5

PPV_Cold: Exposure Compensation: 0.5

PPV_Junction_01: Exposure Compensation: 0.5


It may take some time to open the project, compile shaders and load in texture, this is normal as the showcase scene is fairly large.


For any problems or general questions write bagnerart@gmail.com