MW LANDSCAPE: Highly detailed 400 SQKM dune desert landscape. Full biome with all photogrammetry asset you need to extent or build your own world.
Documentation: Online Documentation
A 400 square kilometer landscape with large dunes, oasis, rocks, stones and interactive foliage: various palm trees, plants and more. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 6 paintable layers. Also included a scriptable wind system, procedural ground dust and particles. Highres ground textures, automated layer detailing and paintable procedural puddles. Powerful materials and landscape shader, highly tweakable.
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: The majority of assets use 4096x4096 base color, normal, and utility textures
Collision: Yes (automatically generated)
Vertex Count: 20000/5000/100 (palms), 2000-500 (plants)
LODs: 1-3 Levels of LOD
Number of Meshes: 56
Number of Materials and Material Instances: 99
Number of Textures: 82
Min requirements for editing: Ram: 16GB, Video: GTX 1060
Intended Platform: PC
Platforms Tested: PC
DefaultEngine.INI: DD_Default Settings
For direct support join our: Discord Channel