MW Dune Desert Landscape

MAWI United - Environments - Apr 12, 2019
4.25 out of 5 stars(20 ratings)
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MW LANDSCAPE: Highly detailed 400 SQKM dune desert landscape. Full procedural foliage generation. Highres Nanite photogrammetry models and textures of palms, rocks, debris & plants. Powerful materials and landscape shader.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Documentation: Online Documentation

For support please join our: Discord Channel

!! (Video related assets like: UI, character, effect, sounds not included) !!


First Person - Oasis Daytime

First Person - Oasis At Nighttime

First Person - Dunes Daytime


Tutorial - How To Make A Desert Oasis

Complete dune desert biome solution to build a next-gen photo realistic dune desert composed of datepalm trees and various plants species. Professionally scanned photogrammetry models and textures of palms, rocks, debris, plants and everything else needed to build the most realistic dune desert on the marketplace.

Full Nanite support:

All assets are high-res Nanite meshes including trees and plants, as well as rocks and debris, are all using Nanite by default. Everything is tweaked to the max to produce truly next-gen visuals.

Powerful procedural generation:

Full procedural foliage generation or painting with high performance interactive foliage and advanced wind system.

Build a incredibly detailed desert oasis with hundreds of plants only with a few clicks, using powerful procedural foliage generation.

Advanced materials and function:

The advanced ground material with 9 different surface types: various sands, oasis, rock/stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wind functions are only some of the powerful material functions include with the product.

Shared structure and functions:

Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs

FEATURES [2.0.4]:
  • Highres Nanite meshes for palms, debris, rocks and slopes
  • High resolution photogrammetry models and textures
  • Procedural oasis generation
  • Interactive foliage
  • 9 paintable forest landscape layers
  • Paintable procedural water puddles
  • Procedural oasis ground cover
  • Foliage wind system
  • 2x Lumen lighting presets: daytime, nighttime
  • 400 SQKM landscape

ASSET LIST [2.0.4]:
  • Palms Large: 3
  • Palms Medium: 3
  • Palms Saplings: 2
  • Palms Seedlings: 2
  • Plants: 18
  • Grass: 4
  • Ground Cover: 15
  • Rocks: 10
  • Slopes: 3
  • Sand Patches: 4
  • Props: 1
  • Ground Materials: 9
  • Particles Systems: 2
  • Material Functions: 60
  • Blueprint: 3

MWLIB [2.0.4]:
  • MWCommon current version: V1.4.2

(only same version assets are compatible with each other)

Technical Details

  • This product uses the new UE5 features Nanite, Lumen and VSM by default.
  • Its recommended to have a RTX 30 series GPU or faster.

!! Make sure to download our DefaultEngine.INI: DD_Default Settings (UE5.2) (PC)

  • V2.0.4 is available in UE5 versions 5.20 and above

Full change log is available in our Discord Channel.

Physically-Based Rendering: Yes 

Texture Size: The majority of assets use 4k base color, normal, and utility textures

Collision: Yes (automatically generated) 

Nanite Triangle Count: 1 million (palms) 1-2 million (rocks/debris), 4000-200 (plants) 

LODs: None (Nanite fallback)

Lightmap Support: No

Number of Meshes: 71

Number of Materials and Material Instances: 104

Number of Textures: 95

Platforms Tested: PC