ForeFront electronics - Aug 4, 2020

DSSLite is a load balancer and portal system that allow you to scale your maximum number of players while dynamically scaling & monitoring your servers

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

DSS Lite “Dynamic servers system” is a blueprints plugin that helps in scaling up your game's maximum number of players, by dynamically spinning, terminating, and restarting UE4 servers in order to hold all the players simultaneously. It offers a replicated portals and dungeon instantiation.

Technical Details


Playable Demo


  • Dynamic servers spinning for scaling up
  • Dungeon instantiation by ID for groups
  • Multi-regional servers
  • Automatic recovering of faulted servers, servers monitor
  • Empty servers terminating after timeout
  •  Full Blueprints support
  • Support Linux and Windows VPSs
  • Password protected authentication
  • Scale in protected servers
  • Command-line interface (CLI)
  • Day/Night Synchronization

Code Modules:

  •  DSS (Runtime)

Number of Blueprints: 22

Number of C++ Classes: 3

Network Replicated: Yes

Supported Platforms: Windows, Linux, Android


Important/Additional Notes:

Demo project: Link

DSS server: Link

Tutorials series: Link

Discord channel: Link