Bring your game to life with hilarious drunken NPC's!!
Now you can bring your game to life with these hilarious fully autonomous drunken NPC's!!! They will stagger all over the place bumping into objects and each other. With completely random movement it's impossible to predict where they'll go and what they'll get up to. Often reacting angrily when bumped into or shot at.
Hyper realistic detailed fully motion captured animations by a veteran industry animator.
Project includes example animation and character blueprints that you are free to use in your own games.
These animations are also well suited to other uses such as an injured state from an explosion etc
Animation List: (Make sure to Process Root Motion when viewing)
Walk Forward (3 long variations)
Stagger Forward (5 variations)
Throw Bottle (or any other item)
Urinate Against Wall (2 variations)
Collide with wall or other obstacle (6 variations)
Dance (2 variations)
Aggressive Gesturing (7 variations - ideal for when bumping into people)
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: No
Number of Animations: 32
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms:
Important/Additional Notes: Collision reactions require correct Physics Material to be applied to obstacles