Drone shooter game template, mesh and material customization system, infinite variation of drones
This is a game template you can build your game on and learn lots of things.
The topics you can learn about:
Mesh and material customization implementation in three layers, editor layer, gameplay debug layer and end user layer.
Implementing physics based flying pawn.
Material layers which is now production in UE4.26.
Editing material layers in runtime.
Advanced usages of construction script.
Asset registry to get and fill important gameplay data without loading assets.
String operations, Complex structures and enums.
Saving and loading mesh and material customization profiles.
And a lot more all nice and clean
Number of Blueprints: 4
Number of Static Meshes: 51
Number of Material and Material Instances: 512 but you can have unlimited variation of materials using material layer system
Number of Textures: 290, 2K
Input: Keyboard and Mouse
Network Replicated: No. All implementations are for single play game only.
Supported Development Platforms:
Mac: Not Tested