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Drivable Cars: Advanced Multiplayer Pack

Digital Dive Studio - Blueprints - Jan 17, 2020

GTA style Advanced driveable car system including car improved physics, damage and deformation, drift sound and marks, enter/exit animations, surface detection and much more!

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Release notes: UE4 | UE5


* Fully compatible with Ridable Bikes: Advanced Pack *

* with Multiplayer support for LAN and Internet connection *


download DEMO (includes all our independent vehicles and advanced packs on UE4 and UE5)


*important performance optimization and FLAT TIRE feature AVAILABLE on UE5.1*


Join our Discord channel

Watch launch Trailer video

Watch content overview video

New features preview

  • Cars & Bikes full compatibility
  • Flat Tires
  • Fire Damage
  • Full Damage & Explosion
  • Character Ragdoll (Beta)
  • Backfire
  • Brake heating
  • Scrape effects


All individual Packages and Essential MegaPack are compatible with flat tires (since ue4.27)


Driveable Cars: Advanced Pack is the evolution of our Basic Pack with most demanded features:

  • custom paints + police, tunning and taxi models
  • manual and automatic transmission
  • improved physics
  • damage and deformation on mesh, material and car behaviour
  • breakable pieces and glass
  • surface detection and response (behaviour, particle effects and sounds)
  • enter and exit animations depending on car position and situation
  • flat tires
  • full fire and explosion destruction


Compatible Cars list

Documentation and tutorials

Technical Details

UPDATED (release notes on description):

  • UE5.3 (September 15th 2023) - version 3.2
  • UE5.1 & 5.2 (June 11th 2023) - version 3.2
  • UE5.0 (November 2nd 2022) - version 1.12
  • UE4.26 - 4.27 (June 3rd 2022) version 4.2


migration tutorial

Custom Car Tutorial (part 1 - building your car)

Custom Car Tutorial (part 2 - implementing your car)


Features:

  • network replicated! (since 4.25)
  • Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
  • Cars are split by body, parts and wheels
  • Each car is a child bluerprint from one master blueprint
  • Deformations are made by morph targets
  • Impacts are detected through a bone grid around the car
  • All car pieces are joint by constraints and hinges
  • Procedurally damaged car paint
  • Customizable car paint (dirt & scratches)
  • Cars can be configured all through parameters
  • Surface type detection and behaviour adaptation
  • UE4 Third person template movement functions
  • UE4 Vehicle template driving functions
  • Enter / exit car with adaptative animations
  • Toggleable lights
  • Change camera (inside – outside)
  • Camera zoom and orbit (outside)
  • Smoke, dust, water, impact particle systems
  • Interactive car dashboard
  • Engine, drift, surface, impact sounds
  • RMP related engine sound + gear up decay
  • Car respawn feature