Drivable Cars: Advanced Multiplayer Pack

Digital Dive Studio - Blueprints - Jan 17, 2020

GTA style Advanced driveable car system including car improved physics, damage and deformation, drift sound and marks, enter/exit animations, surface detection and much more!

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.2
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Release notes: UE4 | UE5

* Fully compatible with Ridable Bikes: Advanced Pack *

* with Multiplayer support for LAN and Internet connection *

download DEMO (includes all our independent vehicles and advanced packs on UE4 and UE5)

*important performance optimization and FLAT TIRE feature AVAILABLE on UE5.1*

Join our Discord channel

Watch launch Trailer video

Watch content overview video

New features (V4) preview

UPDATE (V4 - 4.26 - 5.1) with:

  • Cars & Bikes full compatibility
  • Flat Tires (only on UE5.1) - WARNING: Follow this tutorial to activate feature on UE4 (not needed on 5.1)
  • Fire Damage
  • Full Damage & Explosion
  • Character Ragdoll (Beta)

All individual Packages and Essential MegaPack are compatible with flat tires (remember to download 4.27 version or above)

New features have been updated on last project’s version (since 4.27).

Driveable Cars: Advanced Pack is the evolution of our Basic Pack with most demanded features:

  • custom paints + police, tunning and taxi models
  • manual and automatic transmission
  • improved physics
  • damage and deformation on mesh, material and car behaviour
  • breakable pieces and glass
  • surface detection and response (behaviour, particle effects and sounds)
  • enter and exit animations depending on car position and situation
  • flat tires
  • full fire and explosion destruction

Compatible Cars list

Documentation and tutorials

Technical Details


  • UE5.1 (May 24th 2023) - version 3.1 (release notes on description)
  • UE5.0 (November 2nd 2022) - version 1.12 (release notes on description)
  • UE4.26 - 4.27 (June 3rd 2022) version 4.2 - (release notes on description)

migration tutorial

Custom Car Tutorial (part 1 - building your car)

Custom Car Tutorial (part 2 - implementing your car)


  • network replicated! (since 4.25)
  • Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
  • Cars are split by body, parts and wheels
  • Each car is a child bluerprint from one master blueprint
  • Deformations are made by morph targets
  • Impacts are detected through a bone grid around the car
  • All car pieces are joint by constraints and hinges
  • Procedurally damaged car paint
  • Customizable car paint (dirt & scratches)
  • Cars can be configured all through parameters
  • Surface type detection and behaviour adaptation
  • UE4 Third person template movement functions
  • UE4 Vehicle template driving functions
  • Enter / exit car with adaptative animations
  • Toggleable lights
  • Change camera (inside – outside)
  • Camera zoom and orbit (outside)
  • Smoke, dust, water, impact particle systems
  • Interactive car dashboard
  • Engine, drift, surface, impact sounds
  • RMP related engine sound + gear up decay
  • Car respawn feature