Dracul character, fully rigged compatible with UE5 mannequin skeleton, and a custom facial control panel, ready to use in projects
All skeletal meshes are scaled and rigged to the Epic UE5 skeleton, seamlessly compatible with the UE5 mannequin skeleton for immediate application.
Designed with modular body components, to give a more control over customizing it further.
It has a control rig for the body and a custom control panel for the face.
The package includes several "retarget manager assets" that are pre-configured for easy retargeting of UE4 mannequin.
Materials designed with the capability to be fine-tuned, offering unlimited variations.
Project Overview: https://youtu.be/YICBC9ZF80s
video demonstrating body components : https://youtu.be/qW5kaRWAuA8
video demonstrating control rig : https://youtu.be/GRa16vVymtM
Features: (Please include a full, comprehensive list of the features of the product)
Rigged: Yes
Rigged to Epic skeleton: Yes
Additional bones added to the UE skeleton: "unrealJaw_M", "unrealEye_L", "unrealEye_R".
It has a control rig for the Body
It has a control rig for the Face
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations: None
Animation types (Root Motion/In-place): Retarget
Number of characters: 1
Vertex counts of characters: 50527
Number of Materials and Material Instances: 2 Master Materials and 21 Instances
Number of Textures: 21
Texture Resolutions: all 4096*4096
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: These videos demonstrate the contents of the asset.
Project Overview: https://youtu.be/YICBC9ZF80s
video demonstrating body components: https://youtu.be/qW5kaRWAuA8
video demonstrating control rig: https://youtu.be/GRa16vVymtM
Important/Additional Notes:
Please do not hesitate to report any issues with this asset. I will endeavor to address them promptly.