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Big Integer Utilities

Ding - Code Plugins - Jul 17, 2018

Big Integer (BigInt) variables with blueprints!

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

BigInt Utilities is a blueprint function library that allows you to use double precision variables with blueprints. The plugin uses FStrings to pass numeric values to C++.


Technical Details

Features:

  • Blueprint library functions for BigInt variables
  • Source code included
  • (4.25 Update) Support for 32,768 bit integers in hexadecimal form, "aa"/"ab" form, and e notation (1e100 form) (BigInt)
  •  Additional functions may be available upon request
  • 5.0 Update: Unreal now handles floats with double precision! I will leave double precision capabilities in the plugin for compatibility, but I will no longer support double-precision since it is not needed.


Documentation: Commenting of functions through Unreal comment system. Source Code included.


Example Project: https://drive.google.com/open?id=1yMU78b1QRcmt1H8EUFcPIW8h2DfgHPsM

(4.25 Update): https://drive.google.com/file/d/1ynIEttKEYx6OnJHO26gH1YoqBYkk0S7c


Quick Start:

The plugin will be placed under the "Blueprints" category. Use the plugin like other Unreal variable types.

1.     Create a BigInt variable with a ‘Make’ function or add a variable to your blueprint with one of the double variable types.

Tags

BIGINTEGERINTEGERMATHDOUBLECODE PLUGINBIGINTCLICKER