Dome Swamp Habitat Brush

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This content pack is a preset foliage density brush comprised of 76 unique meshes, 18 AR/VR ready botanically correct plants. Create a landscape in one stroke representing real-world data. A 30 x 30 meter example environment is included for reference.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.



  • 18 AR/VR photorealistic, low-polygon plants
  • Individual variations, LODs, wind and light effects, all made using photographs taken in the wild
  • 76 unique meshes for use in Central Florida landscapes
  • Editable wind material with leaf rustle
  • Subsurface scattering maps for light transparency and reflection on leaf surfaces
  • 6 ground materials for use in landscape painting and some weeds for ground surface noise
  • 1 landscape for large-scale foliage painting (recommending brush size 4000)
  • Preset foliage densities for quickly painting foliage on large landscapes
  • 1 example natural community/ecosystem created from plant inventory and plant distribution GIS data for Central Florida

Plant list:

Central Florida

  • Bracken Fern
  • Chalky Bluestem
  • Dahoon Holly
  • Feay's Palafox
  • Fetterbush
  • Flattop Goldenrod
  • Florida Tickseed
  • Goldenrod
  • Hooded Pitcher Plant
  • Pond Cypress
  • Rayless Sunflower
  • Reindeer Moss
  • Sabal Palm
  • Saw Palmetto
  • St. John's Wort
  • Waterlily
  • Wax Myrtle
  • Wiregrass

About: These digital art 3D plant models were created by an interdisciplinary team of artists and scientists. Dr. Maria C. R. Harrington, Dr. Patrick Bohlen, Chris Jones, Zachary Bledsoe, Jennifer Elliott, Ray Jarrett, Amanda Lindsay, and John Guziejka. The content created for the environment was initiated to support a research investigation of beauty as information and an emotionally salient trigger used in design studies on immersive informal learning. The Virtual UCF Arboretum project is an augmented reality (AR) and virtual reality (VR) collaboration between The Harrington Lab in the Nicholson School of Communication and Media and the UCF Arboretum in the Department of Biology and the Landscape and Natural Resources, in the College of Sciences, at the University of Central Florida. The Epic MegaGrant funded the improvement of the models for use here and by the community.

The Harrington Lab at UCF, Digital Media Team

Dr. Maria C. R. Harrington: Assistant Professor, Director of the Project

  • Zachary Bledsoe: Undergraduate Research Assistant: Team Lead, Environmental Artist, 3D Artist and Modeler, Unreal Engine Production Pipeline Lead, August 2017 – August 2018
  • James Miller: Undergraduate Research Assistant: Lead Developer and Programmer, Unreal Engine, January 2018 – August 2018.
  • Chris Jones: 2020 Epic MegaGrant contractor. Undergraduate Research Assistant: Lead 3D Artist and Modeler, Environmental Artist, and Unreal Engine, October 2017 – August 2018.
  • Thomas Pring: Undergraduate Research Assistant: Programmer, Unreal Engine, HTC Vive, January 2018 – August 2018.
  • Kellie Beck: Undergraduate Research Assistant: Arboretum Content Liaison, Graphic Designer, WordPress, January 2016 – August 2018.

UCF Arboretum Team

Dr. Patrick Bohlen: Director of Landscape and Natural Resources and Arboretum

  • Jennifer Elliott: Assistant Director, Natural Resource and Arboretum Programs
  • Ray Jarrett: Coordinator of Urban Forestry and Land Management Programs
  • Amanda Lindsay: Senior Biologist
  • John Guziejka: Biologist / Urban Forester
  • Rafael Pares: Media Producer


Copyright © 2021, Maria C. R. Harrington, Chris Jones, and Patrick Bohlen, CC BY 4.0 Deed Attribution 4.0 International:

Licensed to the UCF Foundation, Inc.

For any educational or non-profit use, please contact Dr. Harrington [email protected]

Technical Details

Technical Details:

Number of Unique Meshes:

  • 76


  • Simple

Vertex Count:

  • Each of the 76 meshes has variable vertex count including reduced hand-made LOD


  • Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency)

Number of Materials + Material Instances:

  • 4 Master Materials
  • 64 Material Instances
  • 1 misc material

Number of Textures + Resolutions:

  • 2048x2048 - 6
  • 1024x1024 - 63
  • 512x1024 - 2
  • 512x512 - 45
  • 128x128 - 2

Supported Dev Platforms:

  • Windows YES
  • Mac NO (Not tested)