Gameplay video HERE
Playlist of all my assets HERE
See my other assets HERE
7 doll characters with Animations, Blueprints, FX, and sound. Blueprints include player and enemy characters (Any character can be used as player or as enemy), enemy AI, weapon, and 6 projectiles, jet pack, health, and fuel upgrades. Animations include unarmed running, walking, jumping, armed 8-way running, walking, jumping, and aiming + Jet packing, jet pack running and enemy throwing bombs at player. Health systems for both player and enemy, Widget for player health, body count, bomb loading for certain projectiles, and fuel while jet packing.
-7 characters (+weapon and beach ball are also skeletal)
-Animation Blueprints : player & enemy
-Enemy AI (wonder- search player-attack-follow-go to health upgrade if too much damage-return to action)
-Jet packing, Jet pack running when on ground, fuel upgrade for jet packing
-Body Count, player health progress, bomb speed loading visualization, fuel visualization
-Projectiles: Potato (normal type riffle,) Banana (set the bomb speed and let it blast), pear, (Fire rings) Pear, (Leave bomp and set off later) and Apple (just a big bomb with mushroom cloud fx), pear (select target enemy, homing).
-10 Particle FX
-Beach ball just to have something extra to shoot at.
Scaled to Epic Skeleton: Yes, - height about 140 cm
Rigged to Epic Skeleton: Yes, but remember these guys have big heads and short and stubby arms, legs, and fingers (if fingers at all), and the height is less than Epics mannequin. So, if the Animation is intended for robotic athlete that the mannequin is, it might not in all cases work with super big headed doll with very short hands and no fingers, for example. Also no twists in Meshes.
Triangles: 1-14568, 2-14095, 3-15890, 4-9148, 5-9278, 6-9647, 7-12947
(+weapon-758, beach ball-1764)
38 in-place + 1 Aim Offset
Number of Textures: 65
Number of Materials, Instances, and MF: 43
Texture Resolutions: 1024-4096
Blueprints : 33
Static Meshes: 13
Note: this is a "Create Project/Complete Project" type pack because of input bindings.