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DLC In Blueprints V2

Komodobit Games - Code Plugins - Mar 3, 2022

Quickly and easily add microtransactions and DLC to your project for the steam platform.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin offers you the ability to utilize steams DLC system for your project in blueprints using single nodes for a variety of options. it also allows you to promote your other games you may have inside your project via the steam overlay store for quick and frictionless purchasing.


V2 update has been released, with it includes a more native feel to blueprints with the bool checks now no longer requiring an execution pin, and a new feature that allows you to open any url in the steam overlay directly from the game which is great for promotional material, social media, or feedback boards to name a few uses.


Documentation is provided at the link below:

https://docs.google.com/document/d/18Hu8fBlwrXTVPGD2wqdEcOeRBr3apF8VCx42fkVDU7A/edit?usp=sharing


Video Tutorial: https://www.youtube.com/watch?v=lPA_NJZka-o

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Check if DLC is purchased on players steam account.
  •  Check if the game or another game has been installed on the players steam account.
  •  Open the store page for targeted game or DLC via the steam overlay with a single blueprint node.
  • Ability to quickly and easily add microtransactions to your game via steam.
  • Ability to open any webpage such as your games website, a social media profile, or anything else you might have all from a single blueprint node.(Note: Please make sure you type the full URL address see the written documentation for this.)

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  DLCInBlueprints - Runtime

Number of Blueprints: 3

Number of C++ Classes: 1

Network Replicated: (No)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (4.25, 4.26, 4.27, 5.0)

Documentation: Youtube video or Written

Important/Additional Notes: Requires Steamworks Subsystem to be installed in the plugin settings. This plug-in is not created/provided by Valve.