Pack of post processing materials containing various distortion and blur effects.
The package contains two groups of post processing materials - distortion and blur materials. For the quick overview watch the video. Fastest way to use the package is to head to MaterialInstances folder and simply drop some material instance to the post processing volume. Each material comes with one, two or three ready to use material instances. Or drop BP_RegularDemo blueprint into your scene, set PostProcess parameter and launch the game!
Otherwise you can create your own variations using parametrized materials. Materials are customizable, have similar parameter naming and all of them can be fade in or out gradually.
Compiled demos showing all material instance are available:
Since UE 4.13 animated water droplets are available! They're created using render to texture blueprint (BP_DropletsSimulator).
4.13 demo with animated droplets: dropbox.com/s/ue3g5ymi19vdtig/ScreenFX_DnB_4.13_demo.zip?dl=0
In sum there are 11 post processing materials, 19 material instances and 11 original textures.
- Generic distortion based on a texture map. Implemented water droplets, water distortion and frost effects. Can use special fade map to control appearance.
- Bulge effect.
- Oldskool wavy underwater effect.
- Screen warp effect.
- Optimized 5x5 and 9x9 Gaussian blurs (9 and 25 texture taps accordingly). Including masked versions which allow blurring parts of the screen.
- Radial blur.
- Circular blur.
- Directional blur.