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Distance Matching

Berkay Tuna - Code Plugins - Sep 5, 2020

An Actor Component for realistic Start, Stop and Rotation

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

** Please Keep in mind that setting up the Distance Matching is a very complicated process. So, if you are not comfortable enough with the Paragon and Unreal Engine Animation Features, please do not try to use this plugin! **


This plugin provides realistic movement together with Animation Packs. Distance Matching Component calculates the distance to the Start, Stop or Rotation position and then outputs the time the Animation Sequence should be at. With included Animation Modifiers for bulk Distance and Rotation Curve creation, you can then use the generated curve to control your Animation Sequence.


Explanation Video

Documentation

Paragon Animation Features

Technical Details

Note: No Animations are included with this plugin.


Features:

  • Fully replicated for multiplayer
  • Written completely in C++ for better performance
  • Calculation parameters can be modified by user
  • Simple application


Code Modules:

  • Runtime: DistanceMatching
  • Editor: DistanceMatchingEditor

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32