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Dissolving Gradients

Kaze of Kami - Materials - Dec 21, 2016
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Create Dissolving or blending materials from these master material templates. Include any color you wish to the dissolving gradient by changing the parameters on the fly. Examples include melting metal, corrosive acid, dissolving Water/Bubbles, etc.

  • Supported Platforms
  • Supported Engine Versions
    4.13 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Preview: www.youtube.com/watch?v=wzxof-VAEOo

Create Dissolving or blending materials from these master material templates. Include any color you wish to the dissolving gradient by changing the parameters on the fly. Noise Maps can either be computational for high quality, or put into a noise map texture to save on performance. Noise maps can also be animated. Examples include melting metal, corrosive acid, dissolving Water/Bubbles, even Ice and Lavastone material examples included. Perfect for Damage Shaders, Weapons/Spells, Enviroments, VFX, etc.

Technical Details

Number of Materials:

• 5 Material Functions

• 3 Dissolve Master Materials

• 1 Basic PBR Material for reference

• 30 Dissolve Instanced Materials


Do Materials derive from a Master Material with instances as variation: (Yes/No):

• Yes


Number of Textures:

• 19


Texture Resolution (complete list):

• Noise Maps are 1024x1024

• Hull textures are 1024x1024

• Lava Stone textures are 2048x2048


Intended Platform:

• Windows, Mac, Consoles


Platforms Tested:

• Windows (Win 7x64)

• Windows (Win 10x64)


Documentation Included:

• Yes, Tutorial blueprint is included in the root content folder


Important\Additional Notes:

• Highly-customizable

• Noise Maps can either be computational or set as a texture to save on performance

• Gradients do not require textures and can be switched on the fly

• Possible Animated shader

• Swap out your PBR textures in Material Instance

• Dissolve can also be used to blend between PBR Textures