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Dining Tycoon Template

Alexander Heese - Blueprints - Jul 29, 2024

Build your restaurant tycoon game with this easy-to-use template! Features complete gameplay loop, save and load system, customizable menus, third-person mode and more!

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

📖Documentation - 📺Showcase Video - 📺Update 1.1 Showcase💡Tutorial - 🎮Demo Build (1.1)


Introducing the Dining Tycoon Template! This comprehensive blueprint project template is designed with modifiability and expansion in mind, making it the perfect choice to kickstart your Restaurant Tycoon Game!


Update 1.1 - Food Visuals & Dish Washing!

See documentation for details.

📺Update 1.1 Showcase



Key Features
  • Restaurant Management: Opening and closing of the restaurant, hiring and managing staff, purchasing new objects and items, simple statistics overview.
  • Restaurant Building: Utilize a straightforward and easy-to-use building system that is readily expandable. It includes functional storage, service hatch, chairs and tables, as well as decorative items like lights.
  • Staff Management: Combining behavior trees with blueprints, this template enables flexible and robust AI interactions. Waiters take orders and deliver them to a service hatch, after which cooks prepare the meals according to recipes. Staff tasks can be managed and their efficiency can be improved!
  • Time and Day/Night Cycle: Monitor the time of day, attach specific logic to times, or simply alter the visual ambiance of your game based on the time! This feature also includes options like time dilation for convenience.
  • Player Interaction: The system supports players interacting with all objects, each implementing its unique logic. This flexibility makes it easy to introduce additional functionality or entirely new mechanics and systems.
  • Custom Menus and Dishes: Deliver a diverse culinary experience by creating customizable menus and creative dishes! Adding new items and combining them into recipes allows you to create an expandable economy simulation.
  • Food Visuals and Dish Washing: As of update 1.1, food is now displayed in the in-game world and tableware is required in the cooking process. Two new furniture items have been added: The kitchen sink and the shelf!
  • Save and Load Functionality: Reliable saving and loading mechanisms ensure that all critical data is preserved, allowing players to maintain their progress seamlessly.
  • Third-Person Mode: A third-person mode allows players to fully immerse themselves in the game. Example logic shows how players can interact with objects and even participate in the serving process.
  • Various smaller implementations that are simple yet very useful, such as an InventoryBlueprintComponent that provides functionality for inventories, or the BlueprintNotifyActor which allows AI to quickly communicate their current status to the player.
  • Base UI implementation including DebugUI for the most critical parts.
  • Some prototype assets are also provided, but merely serve demonstration purposes.



Easy Implementation

This template utilizes various Blueprint optimizations including Blueprint Interfaces, Event Dispatchers, Function Libraries, and the Enhanced Input System. These features make the template highly expandable and an excellent educational resource, particularly for beginners.


Whether you’re a seasoned developer or just starting out, the Dining Tycoon Template provides a robust foundation for creating an engaging and interactive restaurant management game!


Orbital Market

Technical Details

Number of Blueprints:

  • 15~ core blueprints
  • 15+ example and content blueprints
  • Data: 3 Data Tables, 20+ structs and enums

Input: Mouse & Keyboard

Network Replicated: No

Supported Development Platforms: Windows

Windows: Yes

Mac: Not tested, but as a blueprint-only project, it should run fine.

Documentation: Click here