Destruction Zone SFX

Sound Ex Machina - May 13, 2021
Not Yet Rated

A huge collection library of debris and destruction sounds - perfect to design earthquakes, landslides, explosions, disaster scenarios or structural failures & collapses.

  • Supported Platforms
  • Supported Engine Versions
    4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Destruction Zone library brings 1570+ HQ audio material, centered around debris and destruction sound effects. We spent great lengths of time recording on-site, in metal scrap yards and quarry mines, construction sites, and a tank graveyard, and we had fun popping balloons, dropping firecrackers into canyons, and sending barrels rolling downhill.


In the studio, we recorded a wide range of materials, covering everything from dust and gravel drops to glass breaks and porcelain smashes and we even recreated volcanic rockslides using authentic rock pieces from Etna volcano (Italy).


LISTEN TO THE AUDIO PREVIEWS ON SOUNDCLOUD: 01, 02


The highlights of our Destruction Zone library include high car drops using cranes and clarks, car window breaks using sledgehammers, the reverberated pops of balloons and firecrackers in one of our beautiful local canyons, sounds of an old corroded metal barrel being thrown downhill and “meticulously vandalized” in order to capture larger than life rolling textures, metal impact, and loud squeaks.


In addition to those raw material-based sounds, we included a number of designed sounds of low-frequency impacts, rumble drones, and different types of ground movements and disaster scenarios, such as rockfalls, mud and lava flows, landslides, earthquakes, avalanches, building collapses, car crashes, and explosions – all you need to design the Second Coming and beyond…

Technical Details

Features:

  • Material-based debris sounds of metal, glass, ceramic, gravel, dust, dirt, porcelain, plastic, cardboard, stone, boulder, marble, and volcanic rocks
  • Sweeteners: Blasts, Low-frequency Impacts, Low Rumbles
  • Pre-designed debris and natural disaster scenarios like building demolition/collapses, earthquakes, explosions with various types of debris falls, avalanches, and more.


Number of Audio Waves: 1573

Number of Audio Cues: 1573

Sample rate / bit rate: 44,100 Hz / 16bit

Do Sound FX loop: No

Minutes of audio provided: 90+

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: You can view the full tracklists by downloading the metadata in PDF format.