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Destroyer Bot

Hypercane Studios - Characters - Feb 1, 2019
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Destroyer Bot is a rigged and animated bot ready for action, cinematics and gameplay.

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.22, 4.24
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview Video


Destroyer Bot is a fully rigged futuristic alien robot with animation blueprint and 3rd person controller. It is ready to be dropped into a project to be controlled by a player or AI. It includes example functionality that will allow quick integration of custom behavior for your project.


Destroyer Bot can both float and walk and has built-in particles and sounds. You can set Destroyer Bot's head up or down and gun ports up or down independently. Destroyer Bot also has integrated look behavior so that he can focus his gaze at targets that may be violating his safety protocol. In addition to the Destroyer Bot, we are also including the room seen in the screenshots and a rigged beach ball... they're friends, ok?

Technical Details

Basic Info

Scaled to Epic skeleton: No

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Vertex counts of characters: 9,074

Bones: 14

Texture Resolutions: 2048x2048

Number of Animations: 10

Animation types: In-place

Supported Development Platforms: All

Supported Target Build Platforms: The demo project is targeted for windows but will work on any platform.


Axis Mappings

To control the bot, it is expected to have the axis mappings :

MoveForward

  • Mapped to W/S

MoveRight

  • Mapped to D/A


Destroyer Bot Animations/Poses
  • Blade_attack_anim
  • Damage_pose_01/02
  • Gun_attack/open
  • Head_open_anim
  • Heavy_attack
  • Hover_idle_anim
  • Walk_anim
  • GunsFire/Out_Montage
  • Head_Montage


Audio
  • Guns Open/Close
  • Head Open/Close
  • Laser 1 & 2
  • walk-metal


Physics
  • Proper fitting physics asset, breakable joints, clean ragdoll.


Particles
  • Propulsion
  • GunBlast
  • GunImpact
  • Gun Muzzle
UI
  • BP_AimUI - A simple HUD for putting a target on the screen for aiming.


Maps
  • AttackTest - Illustrates setting up bots with AI pathing that are destroyable by the player
  • DestroyerInterior - The room used to create the screenshots


Default Keybinds

H - Toggle head up/down

Left-Shift - Spin Attack

Right Mouse - Raise Gun ports

Left Mouse - fire

Space - Toggle between walk/float

Mousewheel - Change camera distance