Driveable buggy with weapon, and six skins, weapon can be detached
Fully functional vehicle with damage model, and cockpit, including all of the sounds (engine, transmission etc.) and particle effects (muzzle flashes, ejection of shell, etc.).
Realistic physics with active suspension ( all 12 shocks on vehicle are animated )
Working turret and turret, working gauges (RPM & speed)
Three skins Desert and Woodland Camo and Dust Devil
Lights can be destroyed individually.
Customization to the model directly from Blueprints: detach turret, to make just transport or race vehicle.
Multiple camera locations cockpit camera, machine gun camera, and free camera.
Try it before you get it, if you like it tell me why if you don't like it then especially tell me why i will improve the vehicle.
Thank you :)
Skeletal mesh x 3 ( body, turret, destroyed version )
Static meshes x4 ( Target, Ejection shell, ejection part etc. )
Main textures for body, cockpit and skins : 6 x 4096 x 4096 Occlusion, Roughness, Metallic merged in one texture
Cage texture 3 x 2048 x 2048 Occlusion, Roughness, Metallic merged in one texture
Turret texture and turret skins : 6x 2048 x 2048 Occlusion, Roughness, Metallic merged in one texture
Machine gun textures : 3 x 4096 Occlusion, Roughness, Metallic merged in one texture
Tire texture : 3 x 1024 Occlusion, Roughness, Metallic merged in one texture
Target practice texture : 3 x 1024 Occlusion, Roughness, Metallic merged in one texture
Misc textures ( lights emissive, FX_teaxtures, glass etc.) : 15 x from 256 x 256 to 2048 x 2048
W A S D - Drive
SPACE - Handbrake
Mouse L Button - fire weapon
Mouse R Button - zoom machine gun
C - Cockpit camera
V - Back camera
X - Machine gun camera
L - Toggle lights
I - Toggle hazard lights
F - Horn
The vehicle is not associated with any real life vehicle, there are no logos or naming of real life vehicle