5 Large Desert Embankments, 8 Unique atlas decals and 7 Arid weeds taken from Queensland, Australia
Every effort has been made to match the triangle density and texel density of megascans assets. These photoscans will look natural along side Quixel assets.
This asset pack includes 5 photoscanned desert embankments. These are open meshes. They are optimized for in-game use, but they can also be tessellated for cinematic hero-quality meshes.
All scans are done at 8k, and downscaled to 4k for maximum quality. Where suitable, textures are channel packed with AO and roughness for each model.
Eight bonus photoscanned texture atlas variations are also included (with a matching mesh, ready for your scene):
Seven Arid Weed Variations
These foliage scans are taken from the same environment the embankments were located.
A master material is included with pixel-depth offset and tessellation options. There are also controls for the roughness, tinting, multiplying AO into the albedo, detail mapping etc.
An additional foliage master material is also included with many exposed parameters to quickly match the texture atlas variations to any scene.
This set is part of a continuing series. Check back for more!
Number of Unique Meshes: 20
Collision: Yes, generated
Vertex Count: 23k to 18 (matches Quixel Megascans triangle density for similar-sized objects)
LODs: Yes, Generated
Number of Materials and Material Instances: 3 Master Material, 7 Instances
Number of Textures: 41
Texture Resolutions: 4096x4096
Supported Development Platforms: Tested on Windows, but suitable for most platforms
Important/Additional Notes: This set is part of a continuing series. Check back for more!