A derelict workshop (interior) in a style that’s a mix of retro and futuristic. This project includes over 100 textured models, as well as materials and Blueprints.
This project includes: - 119 static meshes designed for a modular workflow - 8 skeletal meshes with cloth simulation - Master materials and material instances that make it easy control the appearance of the models - Vertex-paintable materials for creating seamless dirt accumulation on the floor (with displacement) - 19 Blueprints that facilitate the creation of lighting effects (such as the sun shining through the curtains), the placement of props, and the creation of splines for wires and pipes
Technical Details
Physically-Based Rendering: Yes Texture Size: 4 at 4096x4096, 144 at 2048x2048, 80 smaller than 2048x2048 Collision: Yes, automatically generated Vertex Count: Mostly 100-2500, Max: 17,922 LODs: No Number of Meshes: 127 Number of Materials and Material Instances: 109 Number of Textures: 228 Intended Platform: Windows Platforms Tested: Windows Documentation Included: Yes Documentation: https://docs.google.com/document/d/18JOLZXRZhr217viBzfbiOI2zuM3tilBJBvjNBVGTNoo/ Intended Platform: Windows