DENT - Networked Destruction - APEX

ByteSumPi LTD - Blueprints - Mar 1, 2017
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DENT is a fully networkable template that extends the functionality of the destructible mesh.

  • Supported Platforms
  • Supported Engine Versions
    4.14 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.


Preview Video: Watch Now

Downloadable Demo: PC

The Destructible Environment Networked Toolkit [DENT] is a fully networkable template that extends the functionality of the existing destructible mesh mechanics by allowing for point and radial fracture control over the mesh. DENT will add realism to the audio and visual effects of impacts on destructible structures.

List of Features

• Full network support for destructible meshes

• Extended fracture control on destructible meshes

• Example Networked ranged damage system template included

• Modular examples of destructible buildings

• Fracture events:

⁃ disable lighting

⁃ explode on fracture

⁃ AOE damage

⁃ spawn particle emitters and sounds for both radial and point-based damage

⁃ damage debris

⁃ kill switch

• 25 destructible items configured in blueprints:

⁃ barrel

⁃ wooden box

⁃ stone wall as an extended structure with support

⁃ 2 lamp posts - affect lighting

⁃ 2 modular buildings

⁃ basic particle emitters and sounds included

Technical Details

Number of Blueprints: 35, 8 Master, 4 tutorial, 25 Examples

Network Replicated: Yes

Meshes: 22

Maps: overview and showcase

Intended platform: Windows,Mac

Platforms tested: Windows

Documentation included: tutorial, blueprints, overview map,

        Additional documentaiton available via this YouTube playlist

Join Us on Discord for live support: Join

UE4 forum : FAQ

Important additional notes

There is currently a bug in version UE4.15 with destructible meshes in a blueprint when using the “form extended structure” flag in standalone mode. This causes the mesh to change position in the world. Play In Editor (PIE) mode and compiled versions are not affected.

Please note that due to the way UE4 processes chunks and debris independently on each endpoint, the standard debris locations after fracture are not replicated but all fracture points are replicated.

Requires "Apex Destruction" Plugin to be activated to use destructible meshes