Connect to DEMoCap using LiveLink to stream in motion capture data.
Using Unreal Live Link you can stream motion capture data directly from DEMoCap into the Unreal Editor. This allows to bypass Blender3D to get motion captured animations into the Unreal Engine if no complex post processing of the motion capture data is required.
DEMoCap is a free application allowing to do Motion Capture using VR equipment. There are various advantages to this technique compared to other MoCap techniques:
DEMoCap is designed to motion captured directly using your unmodified game character skeleton. No incompatible worker skeletons are used. This way your motion capture is ready to use without post processing.
DEMoCap works with various characters, including non-humanoid characters. This allows to apply motion capture to a larger array of characters improving your workflow.
Simply export your character into a format supported by DEMoCap (*.demodel or *.fbx using Blender3D). Then in DEMoCap add a character and configure it for motion capture. You are now ready to get started. Using this plugin you can see the results directly in Unreal Engine.
To use DEMoCap and this plugin it is recommended to have VR equipment with these properties:
DEMoCap can work with as little as a HMD and two hand controllers which would limit the acting to upper body only. At least waist and feet controllers are recommended for simple motion capture. For high quality motion capture a full tracker setup is recommended.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 9
Network Replicated: No
Supported Development Platforms: Windows 10 64-bit
Supported Target Build Platforms: Windows 10 64-bit
Documentation: https://developer.dragondreams.ch/wiki/doku.php/democap:plugin_unreallivelink
Example Project: -
Important/Additional Notes: