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Default Values

Dream Seed - Code Plugins - Mar 24, 2022

Provides default value node for use in blueprints.

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Documentation

Source


Lightweight library providing default value node for use in blueprints.


Use defaults to simplify your blueprint code and write code that is more clearly intentional.


By specifying that you want to use the default value for a parameter, you communicate to the future reader of the code that you want to use the default value instead of a pin being disconnected by accident.

Technical Details

Features:

  • Provides Default node with wildcard output, returning the connected type's default value. The default value for nearly all types is some form of [0, "", None].
  • Provides Default Scale node, which evaluates to the value of (1 1 1). This node is good for cleaning up Make Transform.


Number of Blueprints: 1

Documentation: Default Values Plugin Wiki @ GitHub

Source available on GitHub: BenVlodgi/UE-DefaultValuesPlugin

Support Email: hello@dreamseed.games

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