Speed up debugging by logging a property to the log
Speed up your debugging by printing properties directly to the log, without having to create a print string node and converting the value to a string first. Debugger Tools supports all property types, including Structs, TMaps, TSets, TArrays, and UObjects. When properties are nested, Debugger Tools will recursively log all nested properties up until a user-specified depth.
Define the default depth, prefix, and suffix in the plugin settings.
We advise keeping the max-depth at a sensible value, such as 4.
Blacklist or whitelist specific property categories, as well as only-blueprint, only-native, or both, to specify which kind of properties you'd like to display in the log.
Number of Blueprints: 0
Number of C++ Classes: 5
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64