A material function with a collection of lighting features, made for developers and artists who want to make casual (or hyper casual) mobile games.
Casual Game Lighting is a material function with a collection of lighting features like fog, diffuse, ambient lighting, and specular lighting. It's made for anyone who wants to make a beautiful and appealing casual (or hyper casual) mobile games. It will make your game looks on mobile devices exactly the same way it looks in the editor.
Documentation and steps on how to use it: https://gamedevworks.com/ue4/casual-game-lighting-for-unreal-engine-4/
Number of Unique Materials and Material Instances: 2
Number of Blueprints: 1
Network Replicated: Yes
Supported Development Platforms:
Documentation: Instructions on how to use Casual Game Lighting