C++ Actor Component to simulate cable like objects with physics and destruction. The sliced off sections can be further cut. Use blueprint functions to customise appearance, effects and physics.
This plugin is a lightweight framework for complex rope simulations and destruction. Confusing processes are hidden from the blueprint graph, while useful functions / variables are exposed for easy access.
Fun by Design: PrecisionGaming.co.uk
Code Modules: RopeCutting Runtime Module
Number of C++ Classes: 4
Number of Blueprints: 11 (example blueprints)
Static Meshes: 3
Skeletal Meshes: 1 (Duplicate of Engine version)
Other: 8 Textures, 4 Materials, 1 Material Instances, 1 Material Functions, 1 Audio Cue, 2 Sound files, 1 Particle system.
Network Replicated: No
Supported Development/Target Build Platforms: Win64, Win 32
Important - This product is performance intensive. Only intended for high end gaming platforms.
Please back up your work and test this product on a separate copy of the intended project.
Disclaimer: It is your responsibility to ensure this plugin meets your standards before incorporating it into crucial projects.
Support: I will provide support within the scope of the Rope Cutting components stated functionality. I am willing to assist with attempts to extend functionality but any such additional support will be offered solely at my discretion.