DataTable blueprint update plugin

wuguyannian - Code Plugins - Jan 29, 2020

This plugin is help us to procedurally update Data Tables

  • Supported Platforms
  • Supported Engine Versions
    4.24 - 4.27, 5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin is help us to procedurally generate tilemap game-level data

  1. Save tilemap procedurally 
  2. Save Spawnning infomation procedurally 
  3. Help the map editor save the edit information

Technical Details


  • It's helpful for editing tables during development, don’t do it in the final game!!
  • It doesn’t support version control, so you need to call the EndFilll after your changes or you will lose those edits!!


  •  Use String to find the Data Table
  • Clear the Data Table
  • Save a row to the Data Table
  • Remove a row from the Data Table 
  • Save Data Table

Code Modules:

  •  FDataTableSaveBluprintLibraryModule [Runtime]

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows 11

Supported Target Build Platforms: Windows 11