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Dark Forest

Dave Berg - Environments - Apr 23, 2019
36
4.44 out of 5 stars(36 ratings)
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Cruel dead trees and roots filled environment for any game in need of horror/suspense feel.

  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.2
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

4.19-5.0 updated LOD4 billboards + added separate door frame Oct 18 2022

4.19- 4.23 updated (changed 2 texture resolutions) Dec 3rd 2019


Cruel dead trees and roots filled environment for any game in need of horror/suspense feel. Pack contains trees, plants, modular building blocks for the house and simple props for house interior.


Video HERE

Playable Demo HERE

Playlist of all my assets HERE


Check my other assets HERE

***Monthly Unreal Engine Sponsored Content product for January 2020***

Check out Dave Berg's other products here: https://www.unrealengine.com/marketplace/en-US/profile/Dave+Berg

Technical Details

Cruel dead trees and roots filled environment for any game in need of horror/suspense feel. Pack contains trees, plants, modular building blocks for the house and simple props for house interior.


Total number of meshes: 34 + (update - separate door frame)

  •  12 trees
  •  6 plant versions and 1 roots
  •  1 road mesh (for landscape spline)
  •  11 house elements (Wall, wall with doorway, corner, door, roof, roof corner, roof plane, interior walls, stairs)
  •  1 chair, 1 table, 1 carpet


Number of textures: 46

Texture Sizes: 1k-4k

Number of Materials: 15 and instances: 28

Collision: automatically generated and custom +2 meshes using complex as simple


Vertex Count:

  • Trees LOD0 4k-19k
  • House walls 11k-20k
  • Plants 0.9k-1.2k + 1x 4k
  • props 1.2k-4.5k
  • Roofs etc. 24vertices - 1.1.k 

LODs:

Foliage: 4 LODs 

Other: 1 LOD


Supported Development Platforms: Tested on win64bit


Performance Tip

  • Project settings -> Rendering-> Optimizations->Early Z-pass ->"Mask material only in early Z-Pass" can help to boost up scene rendering speed.