3D Character of Dark Assasin Elf. Rigged to Epic Skeleton (ue4). Has face (ARKit\Apple) and special blendshapes. Modular. Easy color change via Instances and ID Maps.
3D Character of Dark Assasin Elf. Rigged to Epic Skeleton (ue4). Has face (ARKit\Apple) and special blendshapes. Modular. Easy color change via Instances and ID Maps.
VIDEO PREVIEW: https://youtu.be/6HlvX9RuYi0
Please watch video preview
MY LINKS: linktr.ee/dariichekh
Polycount | NO LOD SYSTEM
SK_DARKELFASSASIN
VERTS 36466
EDGES 69165
FACES 32882
SK_DEA_ALLPARTSTOGETHER
VERTS 49488
EDGES 95080
FACES 45838
SK_DEA_BODYNOARMOR
VERTS 24586
EDGES 46916
FACES 22450
SM_WEAPON
VERTS 244
EDGES 480
FACES 240
SM_WEAPON is a static mesh
MODULARITY
Character is modular. Includes separated parts of body and full body without cuts, head, hair and clothes parts. You can remove or add any part you want.
Separated Meshes for Master Pose / Leader Component.
RIG
Rigged with Epic Skeleton\Humanoid rig (UE4 Skeleton) with additional bones. Main bones hierarchy has remained untouched. Does not have controls. Easy animations retarget. Compatible with marketplace animations. With additional bones you can apply physics. Physics are not included. Full list of additional bones you can find below.
BLENDSHAPES
Has face blendshaped (ARKit\Apple).
Ear morphs (modifying shape into elf ear)
Hair morphs (change hair length)
TEXTURES
PBR Metallic/Roughness Textures
BaseColor, Normal, Metallic, Roughness, AmbientOcclusion, Opacity, MatID.
Texture Resolutions
4K Textures: 4K Body, 4K Head, 1K Eyes, 1K Eyelashes, 4K Armor1, 4K Armor2, 2K Weapon.
IDMaps included for color change.
Easy color change with Material Instances via MatID.
You can easily change color of head, body, eyes, clothes. Huge number of color variations possibility.
NOTES
The environment shown in the images is not included in this product.
No LOD
No Blueprints
No Animations
No Physics
You can email me [email protected] for any issues or inquiries
Additional Bones list:
eye_l
eye_r
hairback_01
hairback_02
hairback_03
hairbangs_01_l
hairbangs_02_l
hairbangs_03_l
hairside_01_l
hairside_02_l
hairside_03_l
hairbangs_01_r
hairbangs_02_r
hairbangs_03_r
hairside_01_r
hairside_02_r
hairside_03_r
breast_r
breast_l
hipplate_01_l
hipplate_02_l
hipplate_03_l
hipplate_01_r
hipplate_02_r
hipplate_03_r
Technical Details
Features:
Rigged: Yes
Rigged to Epic skeleton:Yes
Rigged with Epic Skeleton\Humanoid rig (UE4 Skeleton) with additional bones. Main bones hierarchy has remained untouched. Does not have controls.
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: Demo Animations
Number of characters: 1
Polycount | NO LOD SYSTEM
SK_DARKELFASSASIN
VERTS 36466
EDGES 69165
FACES 32882
SK_DEA_ALLPARTSTOGETHER
VERTS 49488
EDGES 95080
FACES 45838
SK_DEA_BODYNOARMOR
VERTS 24586
EDGES 46916
FACES 22450
SM_WEAPON
VERTS 244
EDGES 480
FACES 240
SM_WEAPON is a static mesh
Number of Materials and Material Instances: 68
Number of Textures: 94
4K Textures: 4K Body, 4K Head, 2K Eyes, 1K Eyelashes, 4K Armor1, 4K Armor2, 2K Weapon.
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes:
Additional Bones list:
eye_l
eye_r
hairback_01
hairback_02
hairback_03
hairbangs_01_l
hairbangs_02_l
hairbangs_03_l
hairside_01_l
hairside_02_l
hairside_03_l
hairbangs_01_r
hairbangs_02_r
hairbangs_03_r
hairside_01_r
hairside_02_r
hairside_03_r
breast_r
breast_l
hipplate_01_l
hipplate_02_l
hipplate_03_l
hipplate_01_r
hipplate_02_r
hipplate_03_r