Debris and garbage photoscanned to compose dirty scenarios
52 Realistic photoscanned trash and garbage and 3 tiled materials to design scenarios of dirt and garbage. All objects have been modeled and tested to ensure perfect light baking and optimal performance.
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Environments
Archviz:
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Features:
Texture Sizes: 4k
Scaled to Epic Skeleton: Yes
Collision: Automatically Generated
Vertex Count: PC: 80 - 60.000
LODs: Auto LODs
Number of Meshes: 67
Number of Materials and Material Instances: 2 Master 31 Materials Instances.
Number of Textures: 87 Textures
Supported Development Platforms: PC.