Unleash the power of Evelynn V4: the game-changer over 80 morph targets, dynamic animations, and stunning visuals. Elevate your game today!
VIDEO TRAILER | ARTSTATION POST
Introducing Evelynn V4, a triple-A high-quality character with deep procedural, hand-made customization. With thousands of possible changes on her, procedural physics animated simulations, and an in-depth overview level, she comes with several features that are a MUST for any game developer.
With this character, you'll have:
and more.
Stay tuned for upcoming updates and patches over this model.
All feedback is deeply appreciated. Feel free to ask any questions.
Contact Information: Artstation | Facebook | Twitter
Want to support me? Pay me a Ko-fi!
DISCLAIMER:
This product use UDIM's. Don't forget to turn on virtual support texture to see the model correctly.
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Documentation:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/
Plugins needed to function properly:
Additional Bones Included of all my characters can be found HERE
Features:
and more.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 35
Animation types (Root Motion/In-place): Walk, Jog, Run, In-Place, Turn Around (Windwalker Echo and UE5 Manny retargeted), Facial Animation example, and Pose Drivers
Vertex counts of characters:
Number of Materials and Material Instances:
Number of Textures:
Texture Resolutions: 256x256 to 4096x4096
DISCLAIMER:
This product supports Lumen for Unreal Engine 5.0+
This product supports Nanite for Unreal Engine 5.0+
Documentation:
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/
https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/