The plugin enables the CyberGaffer application to reconstruct virtual lighting from Unreal Engine scenes in your Virtual Production studio.
CyberGaffer enables you to replicate virtual scene lighting in the real world. It is a standalone application accompanied by a plugin for Unreal Engine. The plugins capture light information from the virtual scene and transfer it to the application. The application computes the best possible real-world approximation and tunes the physical lighting fixtures in a VP studio accordingly.
Website: https://cybergaffer.com/
Community: https://discord.gg/hRgKPkSAZm
Features: The plugin allows users to add a CyberGaffer Scene Capture actor to the desired location in the virtual scene. The location is typically determined by the talent's position in the virtual scene during Virtual Production. The CyberGafferSceneCapture actor renders a texture of a sphere that captures all the lighting from the scene and then sends this texture via HTTP to a user-specified address and port. A standalone CyberGaffer application then receives the texture as a task for reproducing the lighting in the Virtual Production studio. The application computes the best possible real-world approximation and adjusts the physical lighting fixtures in the VP studio accordingly.
Video demonstrating the plugin's workflow with the CyberGaffer application (on the left side of the screen). You can observe how changing the actor's location in a virtual scene affects the application: https://drive.google.com/file/d/1DJJFnIW6XC_NhSe_M8UibC-kfPTaLRxf/view?usp=sharing
Code Modules: Runtime, Editor. CyberGafferSceneCapture is expected to work in all modes.
Number of Blueprints: 0
Number of C++ Classes: ~9
Network Replicated: Yes, with the CyberGaffer application.
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://docs.google.com/document/d/1MZAwwK8D5W09wAfSNjQqdj69sah6_I2AelX0u2ygjRQ/edit#heading=h.2t69da3rpw0i
Example Project: N/A