CyberBalls that Mimics a human. Physically dynamic balls becomes together to shape a human form.
Cyberballs, The MIMIC:
Evolutions of cyberballs continues with new humanoid form. this time Cyberballs mimics life around them. as they saw mostly humans around them, they acts as humanoid.
Asset comes with epic skeleton of UE4 and can be used as character, minion, companion, enemy or even decoration of sci fi interiors. also have big potential for robotic-puzzle games.
backstory:
CyberBalls are small individual balls that shares (or creates) a collective AI. This upper mind is also recognizes itself as a big ball (so predictable). together, They can roll as big ball or can relax their magnetic connections and can move as individuals. But sometimes, they are forming different shapes than a big ball. like humanoid forms or animal like shapes. in all of those cases they are very useful for many things. from assassinations to espionage they can do many different tasks. Also they can be a good helpful companion or a terrible hacker-parasite for other robot.
important to know:
- previews are rendered in Unreal Engine 5.
- physics are different in UE5 because of physics engine change. please see: PhysX and Chaos Physics Systems: https://docs.unrealengine.com/5.0/en-US/unreal-engine-5-migration-guide/
Features:
- Epic skeleton (325 additional bones)
- Simple Electric connection FX as bonus.
- Physically dynamic balls
- Mesh topo with 30.604 vertices.
- Mesh with clear topology
- Advanced material
- Mixable emission effects: pulse and wave
- Realistic PBR
- 4 Ball skins
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: No (there is demo animations of mannequin)
Number of characters: 1
Vertex counts of characters: 30.604 vertices.
Number of Materials and Material Instances: 1 advanced material and 4 instance
Number of Textures: 4 texture per skin. (16 in total)
Texture Resolutions: 2k
tested in: Windows 10
Important/Additional Notes:
- physics are different in UE5 because of physics engine change. please see: PhysX and Chaos Physics Systems: https://docs.unrealengine.com/5.0/en-US/unreal-engine-5-migration-guide/