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Customizable Tech Furniture

DC Assets - Props - May 17, 2017
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A collection of customizable furniture made to fit a variety of hi-tech and scifi environments.

  • Supported Platforms
  • Supported Engine Versions
    4.15 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Preview: https://www.youtube.com/watch?v=ZRGyfC5RlOI


This set can be used to decorate a wide variety of interior spaces for both games and architectural visualization. They are all controlled by a master material with instanced materials for each set and a large selection of easily changed values (base texture, color, level of wear and more)

Included in this set:

- 2 Large Beds

- 2 Small Beds

- 2 Desks

- 2 Chairs

- 2 Cabinets

- 2 Nightstands

- 2 3-piece Sectional Sofas

- 2 Monitors

- 2 Keyboards

- 2 Mice

- 6 Lights

- 6 Shelves

- 3 Pillows

- 1 Glass desk interior light plane

- 7 Decals

Everything is Nanite ready, as well. Just enable it on any mesh you want, or all at once, with a single right-click.

(You cant use Nanite with transparent materials however, so if you enable it on any model using glass, they will show grey. Just swap out the transparent material if you want to use the model with Nanite)

Technical Details

All models were built to the same scale and fit the Unreal character. Each object style has their own material instances setup for easy iteration and their UVs are made for accepting most other tiled materials.

Physically-Based Rendering: Yes

Texture Size: 1k-2k masks, 1k tiled textures and 256-512 decals

Collision: Custom

Vertex Count: Larger objects ~2200, smaller objects ~800

LODs: Auto

Number of Meshes: 40

Number of Materials and Material Instances: 5 Masters, 80 Instances and 7 Decals

Number of Textures: 6 tileable sets, 23 AO/wear masks and 7 decals

Intended Platform: All

Important/Additional Notes: If you dont need the wear effect you can easily strip that set of nodes/textures from the master material. The base/tiled material is setup for a mask texture (Detail/Rough/Metal) and a Normal texture. The following hold the master materials for the set, if you want to change an entire sets look all at once (sectSofa1_mid, sectSofa2_mid, splitBedLrg, curvBedLrg)