Quickly create blueprint controllable drinking glasses that can be filled with liquid and can have randomized properties.
This package provides you with a system to quickly create drinking glasses for your scene.
The system is comprised of a highly parameterized realistic master glass material that allows you to create several drinking glasses quickly.
Combinations are defined using a Data Asset that the main BP_GlassWithDecal blueprint uses to quickly swap the glass/liquid mesh and border materials, normal and decal maps. The blueprint also allows you to change the fill level of each glass in the scene.
A sample showcase level is provided showing several combinations created using the system.
Number of Unique Meshes: 32 (16 pairs of glass and liquids)
Vertex Count: 64 - 441
Number of Materials and Material Instances: 25
Number of Textures: 103
Texture Resolutions: 1024x1024
Supported Development Platforms: