Anims for FPS arms made inside the engine with Control Rig. Source and rig included, ready to be modified in engine!
Latest Update Jun 19, 2024 - When editing external animations (Bake to Control Rig), elbow positioning is now improved
Demos:
Tutorials and tips:
Switching the arms (must be compatible with Epic's UE4 mannequin skeleton)
Modifying external anims (anims without source files) - Bake to Control Rig
New pair of independent hand controls, good for creating bolt action anims, etc and How to open anims from previous versions
Attaching the magazine to the hand during reload (UE 5.1 and newer)
Free AK rifle to go with this:
Free Weapon by Deadghost Interactive
Discord server available for buyers, please send Order ID to peacesells_ (Discord username) or [email protected] (email)
Note:
Check if your Control Rig plugin is enabled before editing the anims (it's built-in Unreal). Not necessary for using the anims, only for editing them.
Description:
Handcrafted animations for the UE4 Mannequin arms created inside the Unreal Engine using Control Rig! Fully editable inside Unreal to suit your needs, no Blender, Maya, etc. needed! Each animation is accompanied by its source file, which is the LevelSequence file in which the animation was created in Unreal.
A custom Control Rig was created specially for making these animations, which facilitates keeping both hands on the gun when desired. The custom rig also has automatic twisting of the forearm (lowerarm) twist bones when animating the hands. This rig is included.
All arms anims and the arms custom rig were designed for the Epic's UE4 mannequin arms skeleton.
Includes a low poly rifle with a skeleton compatible with the Deadghost Interactive's KA74U rifle, which is free in the Marketplace!
Includes also a custom rig made for animating the rifle skeleton and this rig is compatible with both the included low poly rifle and the Deadghost Interactive's KA74U rifle! (This rig can be seen as a quality-of-life feature as it's not required - you can also easily animate guns with the FK Control Rig that already comes with Unreal)
From UE 5.1 onwards:
Making use of the new Parent Constraint to bind the mag to the hand during the reload.
UE 5.3 small bug:
UE 5.3 has a bug in the engine where Parent Constraints become invisible in the timeline of the Level Sequencer after the engine has been restarted (it still works but is invisible). Unreal fixed this on 5.4, so I recommend using 5.1, 5.2 or 5.4 (or later) if you plan on using constraints.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations:
23 anim sequences total:
2 montages for the arms: auto fire and auto fire aiming
2 blendspaces for the arms: not aiming movement and aiming movement
1 anim blueprint for the test character
Animation types (Root Motion/In-place): In-place
Important/Additional Notes: