A Medieval Knight with a base body, separate body parts, that makes it easy to set up different clothing, and other customisable features, that will give you a great base for any fantasy or medieval project!
Preview: https://www.youtube.com/watch?v=T4zKlnBrcZc
The project includes a UE4 Skeleton compatible character with a "naked body", aswell as separate body parts that are used in a simple "showcase" character blueprint, that shows how the character can be set up when different clothing needs to be added. The different body parts are: head, torso, upperarms, forearms, hands, underwear, legs, feet.
The project also includes clothing and armor pieces for the character: shirt, pants, boots, gloves, robe, armor plate, hood, and a helmet. There are 12 color variations for the robe, and the character's skin color can be changed via the material instance.
All textures are PBR in 4k resolution, and all the meshes have 4 LODs (LOD0 - Base; LOD1 - 20% polys reduced; LOD2 - 35% polys reduced; LOD3 - 50% polys reduced).
Base LOD polycount on the following meshes:
Body: 11870 Tris
Base Shirt: 3252 Tris
Robe: 4020 Tris
Pants: 1744 Tris
Boots: 1820 Tris
Gloves: 2464 Tris
Armor Plate: 1030 Tris
Helmet: 664 Tris
Please keep in mind that this project is not a "make your own character" system based project, but rather a base with all the pieces needed to set up a customisable character in your own project, and even allow to easily add more custom clothing and other features.