Import animations from apples ar without being connected live
"Live Link Animation"... without the live part.
If you want to record animations with the apple live link app, without being connected to your computer, you can use this script to convert the csv files that your app generates into animations inside of Unreal.
**Warning** does not work with UE5. This asset is made to work with morph targets matching those of exmples like kiteboy and echo. It doesn not work with metahumans.
Features: (Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 1
Input: None
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux [Only tested on Windows]
Documentation: https://docs.google.com/document/d/19kDWf7rTT55hKbjTJ1C3qwjJp8z6tDP3CZG90Yqm27U/edit?usp=sharing
Important/Additional Notes: This script is designed to work with the facial morphs found on characters like the ones in the "FaceARSample" and "WindwalkerEcho" projects, and the csv data files that are output by the apple ar live link app.