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CSV Animation Converter

Try This At Home - Blueprints - Feb 25, 2022

Import animations from apples ar without being connected live

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

"Live Link Animation"... without the live part.

If you want to record animations with the apple live link app, without being connected to your computer, you can use this script to convert the csv files that your app generates into animations inside of Unreal.


**Warning** does not work with UE5. This asset is made to work with morph targets matching those of exmples like kiteboy and echo. It doesn not work with metahumans.


Video Tutorial

Instructions

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Write morph target curves onto an animation file, using the csv file generated by apples ar facial motion capture.

Number of Blueprints: 1

Input: None

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux [Only tested on Windows]

Documentation: https://docs.google.com/document/d/19kDWf7rTT55hKbjTJ1C3qwjJp8z6tDP3CZG90Yqm27U/edit?usp=sharing

Important/Additional Notes: This script is designed to work with the facial morphs found on characters like the ones in the "FaceARSample" and "WindwalkerEcho" projects, and the csv data files that are output by the apple ar live link app.