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Crystal Renderer

Toru Nikaido - Jan 11, 2021

Blueprint to setup rich crystal material calculating internal optical reflections.

  • Supported Platforms
  • Supported Engine Versions
    4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This applies crystalline material onto given convex-shaped mesh.

Good with static meshes by other creators, too.


Configurable:

-Material color (with density)

-Refractive index

-Number of bounces (how many times ray can be reflected in the object)

-Color aberration (just a fake but effective)


Sample Level

https://youtu.be/ZalSnr45GME

How to setup

https://youtu.be/xJ0ztBcgHZU

Technical Details

Features:

  •  Creates and sets crystal material on given static mesh component

Code Modules:

  •  CrystalRenderer (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 1 (function library)

Network Replicated: No

Supported Development Platforms: WIn64

Supported Target Build Platforms: Win64

Documentation: https://nkdtr.hatenablog.com/entry/2021/01/05/102732

Example Project: https://drive.google.com/file/d/1bN0nVFczm49Yg11XN2Z2PvhH5R6lgGE_/view?usp=sharing

Important/Additional Notes: