Blueprint to setup rich crystal material calculating internal optical reflections.
This applies crystalline material onto given convex-shaped mesh.
Good with static meshes by other creators, too.
Configurable:
-Material color (with density)
-Refractive index
-Number of bounces (how many times ray can be reflected in the object)
-Color aberration (just a fake but effective)
Sample Level
https://youtu.be/ZalSnr45GME
How to setup
https://youtu.be/xJ0ztBcgHZU
Features:
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 1 (function library)
Network Replicated: No
Supported Development Platforms: WIn64
Supported Target Build Platforms: Win64
Documentation: https://nkdtr.hatenablog.com/entry/2021/01/05/102732
Example Project: https://drive.google.com/file/d/1bN0nVFczm49Yg11XN2Z2PvhH5R6lgGE_/view?usp=sharing
Important/Additional Notes: