Perfect environment for your fun, amusing or horror games. Environment representing a place to celebrate a birthday party with entrance, corridors and 3 different scenes.
TRAILER | WALKTHROUGH | BLUEPRINTS VIDEO | DISCORD
Perfect environment for your fun, amusing or horror games. Environment representing a place to celebrate a birthday party with entrance, corridors and 3 different scenes. Corridors and rooms with fabric walls. Room for the birthday meal and with all the accessories. The last room is a more exotic world with palm trees, wooden walkways and a large inflatable palm tree game.
Easily create your scene using the blueprint to add floors and walls. Fill your scene quickly with customizable blueprints (multiple textures and clean or damaged textures), you can also choose random mode. Add more feeling with fabric and physical effects in the scene.
The pack contains a door opening blueprint with 3 different opening systems, a push button, a crank to lower or collect balls in the scene and use them to open the door (you can choose the number of balls needed to open the door).
The pack also contains 3 widgets for the keys, to pick up objects on the ground as well as an inventory widget (basic system specific to blueprint).
Features:
• Game ready/Optimized
• Doors Template (with blueprints, CineCamera view, widgets inventory)
• Customizable and Modular Blueprints
• Controllable parameters in Material Instances
• 108 unique meshes (149 meshes total)
• Vertex Paint materials
• Decals materials
• 3 maps (Clean/Damage/overview)
• Cloth and Physics simulation
• Clean and Damage textures
• Procedural foliage
• 3 Widgets
Number of Unique Meshes: 103 unique meshes (144 meshes total)
Collision: Yes (custom)
LODs: No
Number of Materials and Material Instances: 14 materials / 85 materials instances
Number of Blueprints : 27
Number of Textures: 236
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: BLUEPRINTS VIDEO
Important/Additional Notes:
-> *You must add a "cast to" node of your blueprint character in these 3 blueprints (Door_fabric_red_blueprint / Doors_blueprints / Handle_push_blueprint)*
-> *Copy the variables from "creepy_birthday_party_game_instance" into your game instance*