Preview:
youtu.be/LPRmr-d-0LgThis project contains the Creature 2D Skeletal Animation Tool's plugin for UE4. It has a user controllable Fire Breathing Dragon as an example of how to use the plugin. The dragon character is authored using Creature's powerful assortment of Procedural Animation Motors. The normal and ambient occlusion maps are generated using Creature's add-on Sprite Bump Tool. All plugin functions to control, switch and manipulate animation states/information are exposed in the Blueprints system. The dragon character has gameplay logic that runs entirely off Blueprints and the Creature Animation plugin. Using the Creature Animation plugin in conjunction with Creature allows you to easily author high quality 2D Animated Skeletal and Mesh characters in Unreal Engine.
Documentation:
https://github.com/kestrelm/Creature_UE4/blob/master/CreaturePackPlugin/README.md