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create Editor subsystems directly from blueprints

JJee Games - Code Plugins - Sep 4, 2023

Create editor systems directly from blueprints

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
An Automation System

Introducing the JJEE Editor Scripts Plugin, a robust editor subsystem designed to seamlessly host specialized blueprint systems and execute them effortlessly within the editor environment. Our innovative scripts empower you to effortlessly craft sophisticated blueprint systems directly within the platform.





Key Advantages:

Distinguished from conventional editor utilities, our automated systems are generated on your behalf, providing a dynamic capability to execute tasks, including real-time ticking. This added functionality significantly amplifies developers' capacity for constructing powerful tools.


Systems Built with JJEE Editor Scripts
  • Tiled Sync System: stream line 2d level design
  • UBSync : Seamlessly import Blender scenes to Unreal Engine, with real-time sync.






Technical Details

Features:
  •  Editor Preferences Settings
  •  custom editor subsystem
  •  a custom script blueprint with tick capabilities in the editor

Code Modules: JJEEEditorScripts: editor

Number of Blueprints: 1 demo system

Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: editor-only plugin, not included in builds!


Important Notes:

crafted utilizing Unreal Engine 5.1, seamlessly aligns with version 5.2, ensuring compatibility with the latest iterations. well-suited for future Unreal Engine updates while maintaining backward compatibility with preceding versions.


Workflow:
  1. Plugin Activation: Activate the plugin within your Unreal Engine environment.
  2. Blueprint Creation: Designate your blueprint by inheriting from the "JJeescriptbase" class.
  3. Configuration: Seamlessly integrate your blueprint into the "JJEEEditorScripts" settings located within the editor preferences.
  4. Editor Restart: For full implementation and utilization, initiate a brief restart of the editor.
documentations

all instructions and system details are Here