Crazy Girl 2 runs with a sniper and smashes everything from afar. I think that in your game with her, pleasure will be guaranteed to you. The Role of the Crazy. Well, either come up with it yourself))) good luck.
Hello, made a Crazy Girl 2, I hope you like it. Enjoy watching everyone!
Full model - Verts: 24311, Faces: 23093, Tris: 44075.
Morph " blendshape "
here are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, enlarging ears, moving eyebrows. Watch the video preview to understand what I mean.
To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.
Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.
Video Preview : https://www.youtube.com/watch?v=H-IA3B_WP48
Video Preview Epic Skeleton and Emotions BP : https://www.youtube.com/watch?v=dGWF2as3jq4
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) test only
Number of Animations: 3
Animation types (In-place): 3
Number of characters: 1 (one fully outfitted, one undressed, and and one with a transparency map.)
Vertex counts of characters: 24311
Number of Materials and Material Instances: 7
Number of Textures: 26
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Important/Additional Notes: Additionally added bones to the face rig.
The dressed model is one-piece. Also, if you want to use a character with pumping and dressing, use a stripped model and dress with blueprints in your game. Double-sided option is a must.