The CR character is based on the UE5 "SK_Mannequin" Skeleton.
📢Notification
My asset is a modular character asset, so it is an asset that requires all mesh data to be connected to a single skeleton.
This is an asset with a folder structure that was created through a lot of feedback and rejection from reviewers to create this asset.
However, due to personal deviations from some of our marketplace reviewers, we are discontinuing production of UDK module assets.
I would like to inform you that this discontinuation is not a voluntary termination, but rather a result of some reviewers in the marketplace making it impossible to produce any more, so production is halted against my will.
I wanted to repay the people who created and purchased many assets, but I am sorry that I can no longer continue regardless of my will.
[Character Rough] Collection of marketplace characters
●Material color correction allows for custom armor and weapon colors.
All CR character assets are designed to be collected in the "Character Rough" folder.
All CR characters are associated with the "SK_Mannequin" skeleton in the "000_Demo" folder.
A folder structure designed to link all CR character assets to one skeleton.
In order for all armor to work well, you must not change the folder name below.
“Character_Rough” “000_Demo”
●Pose produced for promotion is not included.
●The "000_Demo" folder contains the UE5 "Mannequins" assets. However, only textures are excluded to reduce the size of the asset.
●The background is a free downloadable BRIDGE file. This does not include background resources.
Video: Character https://youtu.be/KLT0Wi4H_fc
Video: Tutorial Parts https://youtu.be/Q6Ne7sE2bgY
Video: Tutorial Rigs https://youtu.be/PbzhvIa4oy8
Video: Tutorial Armor Weapon Collar Change https://youtu.be/f8izMoSb44I
Features:
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes) (Mannequins Basic Motion)
Number of Animations: 10 (Mannequins Basic Motion)
Animation types (Root Motion): (Yes) (Mannequins Basic Motion)
Number of characters: 1
Vertex counts of characters:
Number of Materials and Material Instances:
Number of Textures:
Texture Resolutions:
Supported Development Platforms: