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CorrM Socket v2

CorrM - Code Plugins - Sep 21, 2017

Create TCP Server Or TCP Client, it's Your choice.

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.21, 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Welcome to CorrmSocket v2, Same Price More Features.

CorrmSocket is plugin To give UE4 ability to Create TCP Server Or TCP Client, it's Your choice.

  • Connect To TCP Server.
  • Create TCP Server.
  • it's Light, No CPU Load.
  • Non-Game blocking. (Not Run In Game Thread)
  • Very easy to use.
  • Easy to Send Different types to TCP.
  • Easy to Receive Different types from TCP.

Technical Details

  • Easy - Smart - Useful - Light.
  • Create a TCP Client Or TCP Server.
  • Events System.
  • Receive and Send As Supported Types. (it's All UE4 Types)
  • Supported UE4 types to Convert from and to Byte Array.
  • Support custom structure casting from byte array.
  • It's work with socket blocking mode, it's mean no CPU load.
  • Non-blocking game thread, it's run in it's own thread for high performance.
  • Support IP (v4) Only, IP (v6) In Next Version.
  • No Third Party Library, Only UE4 Sockets (it's mean, that work in all platforms)
  • Create more than one TCP Client, you can create more than 1000 TCP Client.
  • Not need to write one line of c++, you need only blueprint.
  • Easy to compile because it's built with only unreal-engine networking api.
  • You can reference the plugin to any blueprint.


Code Modules: Runtime

Number of Blueprints: 20.

Number of C++ Classes: 4.

Network Replicated: No


Supported Development Platforms:
  • Windows
  • Mac
  • Linux
Supported Target Build Platforms:
  • Win32
  • Win64
  • Linux
  • Mac
  • IOS
  • Android
  • PS4
  • XBOX
  • Switch
  • VR
  • All Platforms

it's support all platforms because of No Third Party Library.

Documentation: https://github.com/CorrM/CorrMSocket/wiki

Tags

SOCKETNETWORKTCPCONNECTIONBLUEPRINTSCODE PLUGINNETWORKING