Coordinates

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The Coordinates plugin lets you place actors in your level using real-world coordinate systems

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Coordinates plugin lets you place actors in your level using real-world coordinate systems. First, drag a `LevelCoordinates` actor in the level, and set the coordinate system, the longitude and latitude of a real-world location, and the number of Unreal Engine units (cm) per longitude/latitude unit. The location that you choose in the LevelCoordinates corresponds to the (0, 0) location of Unreal Engine. You can use epsg.io to find real-world coordinates in EPSG 4326. You can also change the URL if you need coordinates in another coordinate system.


You can then add an `ActorCoordinates` component to an actor that you wish to place on a particular real-world location. Clicking the `Move Actor` button on this component will move the actor correctly with respect to the `LevelCoordinates`.


Disclamer:

  • The earth texture used in the promotional image is not distributed in the plugin, but may be downloaded here (check the copyright information).
  • The features of the Coordinates plugin are available in the Landscape Combinator plugin. If you wish to buy Landscape Combinator after buying Coordinates, please contact me to have a $4.99 discount and avoid paying Coordinates twice.

Technical Details

Features:

  •  A `LevelCoordinates` actor that lets you choose a correspondence between a real-world coordinate system (such as longitude/lattitude in EPSG 4326) and Unreal Engine coordinates
  •  An `ActorCoordinates` component that you can attach to any actor to move it by specifying real-world coordinates.

Code Modules:

  •  Coordinates (Editor Module)
  •  GDALInterface (Editor Module)


Number of C++ Classes: 5

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://landscapecombinator.github.io/LandscapeCombinator/coordinates.html