The Coordinates plugin lets you place actors in your level using real-world coordinate systems
The Coordinates plugin lets you place actors in your level using real-world coordinate systems. First, drag a `LevelCoordinates` actor in the level, and set the coordinate system, the longitude and latitude of a real-world location, and the number of Unreal Engine units (cm) per longitude/latitude unit. The location that you choose in the LevelCoordinates corresponds to the (0, 0) location of Unreal Engine. You can use epsg.io to find real-world coordinates in EPSG 4326. You can also change the URL if you need coordinates in another coordinate system.
You can then add an `ActorCoordinates` component to an actor that you wish to place on a particular real-world location. Clicking the `Move Actor` button on this component will move the actor correctly with respect to the `LevelCoordinates`.
Disclamer:
Features:
Code Modules:
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://landscapecombinator.github.io/LandscapeCombinator/coordinates.html