"Coniferous Trees and plants for Mobile" is primarily target at mobile platforms and devices. It includes 105 models of coniferous trees and other plants that will help you quickly create beautiful natural scenes on mobile devices and other platforms.
Forum with more information: https://forums.unrealengine.com/unreal-engine/marketplace/1614253-coniferous-trees-and-plants-for-mobile.
"Coniferous Trees and plants for Mobile" is primarily target at mobile platforms and devices. It includes 105 models of conifers trees and other plants that will help you quickly create beautiful natural scenes on mobile devices and other platforms. Each tree has the variant of winter and summer.
The peculiarity of the content is excellent optimization and simple materials. Each tree contains of no more than 1600 triangles, while save a good view. All LODs were created and corrected manually, which gives a smooth transition between LODs while saving the view. In addition, all trees have billboards, including a top view. The content is fully compatible with static lighting, all models have good lightmaps (no errors).
There is a master instance that allows you to make changes to all materials at once, which saves you from manually switching of parameters in each instance material.
>WARNING!!!!!< Billboards use unlit shader. A special Blueprint "BP_BillboardLighting" was created to customize the lighting of billboards. Necessarily put it to the scene and adjust the lighting of the billboards!
NOTE: if the scene is lighter or darker, change the auto-exposure parameters in post-processing.
Physically-Based Rendering: Yes
Texture Size: 512x512 - 2048x2048
By default, all bark textures are compressed to 512x512, foliage textures are compressed to 1024x1024.
Original resolution of textures 2048x2048.
The original resolution can be set in the texture properties in the compression section.
Triangle Count: on average 1300 per 0LOD, 600 per 1LOD, 350 per 2LOD, 20 per 3LOD (billboards)
LODs: Yes, 2 LODs for each model + billboards
Number of Models: 105
Number of Material Instances: 114
Number of Materials: 4
Demo Scenes: 5 (PC and Mobile + Overview)
Number of Textures: 216 (Base Color and Normal map)
Platforms Tested: Windows 10 x64, Android Mi Mix 2S
Android Mi Mix 2S:
DemoMobile-Summer_Level, (512x512 m) landscape, 47510 instances (Static Light), Epic Quality, 2K resolution.
50-60 FPS Average fps: 55.
DemoMobile-Summer_Level, (512x512 m) landscape, 47510 instances (Static Light), Epic Quality, HD resolution.